Audblogging

April 26th, 2003 | Posted by paul in Uncategorized - (Comments Off on Audblogging)

This is actually really cool, and I look forward to doing this as well. Joi is now sending audio messages to his blog while mobile. Here is a link to his first audio moblog.

As time goes on, and blogging technology improves, more of our lives can be streamed in real-time, uniquely customized and mediated for different parties. An uncensored/unedited version for ourselves, detailed ones for friends and family, and notable blogsperiences for the world at large. We are just seeing the beginnings of this stuff. Coming soon – smart mobs, geoblogging, geo-annotation, affective computing and mediation, customized augmented reality.

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What Comes After the WWW?

January 19th, 2003 | Posted by paul in Uncategorized - (Comments Off on What Comes After the WWW?)

I’ve talked a bit about the promises and pitfalls of location sensitive augmented reality, but either way its coming. I came across this interesting website called World Board and its proposal:

WorldBoard is a proposed planetary augmented reality system that facilitates innovative ways of associating information with places. Short-term the goal is to allow users to post messages on any of the six faces of every cubic meter (a hundred billion billion cubic meters) of space humans might go on this planet (see personal web pages when you look at someone’s office door; label interesting plants and rocks on nature trails). Long-term WorldBoard allows users to experience any information in any place, co-registered with reality.

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Affective Glogging: Mood Mediated Real-Time Blogging

January 5th, 2003 | Posted by paul in Uncategorized - (Comments Off on Affective Glogging: Mood Mediated Real-Time Blogging)

A wrote a short piece a couple of weeks ago called Beyond Blogging: Real-Time Intimate Reality. Stephan Mann has just published a piece about quiki glogs or real-time unmediated CyborgLogs (cyborglogs or “glogs“). I suspect however, that the majority of us who become gloggers will want to be more selective in what we broadcast. The first problem that occurs to me is that you’ll quickly grow tired of deciding when to broadcast and when not to. The trick will be to automate your casting preferences, perhaps have it learn through sophisticated adaptive algrothims, fuzzy logic, and user feedback.

Combine affective computing (computers being able to read your emotions) with other forms of mediated glogging (real-time streaming), and you get affective glogging.

With affective adaptive glogging you will be able to stream your life in a fuzzy fashion based on a web-of-trust (aka friendnet). This way your real-time stream to the outside world will be broadcast selectively (mediated) based on your GPS location, mood, and whim.

For example, when you are feeling sad, you could program your computer to only broadcast to your most trusted friends, or when you are feeling highly creative and energized you might want to stream your happenings to a wider audience for interaction and feedback. And of course you’ll probably want to selectively broadcast based on your GPS location, so that your friends might know you are home and available, but everyone else sees you as offline – at least visually.

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The Birth of Historic VR

January 3rd, 2003 | Posted by paul in Uncategorized - (Comments Off on The Birth of Historic VR)

From Ming:

Samuel Pepys, the renowned 17th century British diarist, now has a weblog. That is, Phil Gyford has imported Pepys’ diaries into a Movable Type weblog format. And, not enough with that, now he is arranging it so that, from today, one entry is being posted each day, corresponding to the same date in the year 1660. And the weblog is even syndicated with RSS. It feels strange to read it, across all that time, as if it is happening today.

So Pepys, providing detailed descriptions of his whereabouts, was essentially geoblogging almost 350 years ago. There is talk over at Gyfords site of tying these location-specific blogs entries with digitized maps of London in 1660. So imagine this, you’re reading a blog entry from 1660, and being able to see precisely where in London this chap was, are now able to tie place, time and personal historical accounts togerther into a more complete picture. As time goes on I can imagine these types of historical blogs, along with maps, historical data, VR renderings, everything we know about that place and time, creating a more connected and intimate account of history. History and place becoming part of cyberpspace. Imagine being able to surf through history like we do the internet today:

You are in London in 1660 (think simplified holodeck). You are able to travel around, visiting buildings, pubs, events, other peoples diaries (blogs) of the day. Eventually this first-hand knowledge is combined with all other available historical knowledge to create an immersive VR experience, providing a compelling and highly education romp through history. Wow.

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Blog Mapping

December 22nd, 2002 | Posted by paul in Uncategorized - (Comments Off on Blog Mapping)

In the growing trend of merging cyberspace with physical space, Blogmapper facilitates the connection between published blog entries and specific locations. Zooming in on a specific location or site and you’ll be able to see an annotated or blogged history of everyone who has published information about it. As wearable, ubiquitous computing becomes pervasive, every location will become increasingly augmented and annotated (text, audio, video), providing a rich context of historical, personal, emotional, social and commercial connections and perspectives.

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Smart Mob Gaming

December 4th, 2002 | Posted by paul in Uncategorized - (Comments Off on Smart Mob Gaming)

Ok, this is cool.

The Go Game is an all-out urban adventure game, a technology-fueled, reality-based experience that encourages hard play and a keen eye for the weird, the beautiful, or the faintly out-of-the-ordinary.

Thanks to Howard Rheingold at the Smart Mobs Weblog.

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